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You must be at least this tall to solve the puzzle.

You must be at least this tall to solve the puzzle. published on 10 Comments on You must be at least this tall to solve the puzzle.

I’m not saying that I have to make my puzzles absurdly easy lest they be taken as insurmountable, but also that’s what I’m saying.

Actually, I don’t use puzzles super often, because I feel like they tend to break immersion – IE, the player with the 8 int barbarian is as likely to solve it as the player with the 20 int wizard – but when I do, I almost never get to be clever the way I want. The shared fantasy world is *not* something I have with my players. Either we’re in Faerun, but no one else has read the novels from a billion years ago, or we’re in a homebrew setting and my players have Candor’s reaction to start-of-campaign handouts. The ideal puzzle is pulled out of the lore of the dungeon or the world, you know? It exists for the players to feel frustrated for a bit, and then really clever.

That said, I’ll still occasionally slip in a puzzle like the puzzle from this comic – usually in a mad wizard’s lair, with plenty of warning that the aforementioned wizard was obsessed with numbers.

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