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Thieves Can’t Loot Anymore Monsters!

Thieves Can’t Loot Anymore Monsters! published on 9 Comments on Thieves Can’t Loot Anymore Monsters!

We are $300 away from our last stretch goal, which is a collection of dungeon maps unique to our setting. Help push us there! We have nine days to go — so show your friends. Word of mouth is the most powerful way to help your favorite indy artists make cool stuff. (We’re you’re favorite, right? 🙂

Also, a note about our Patreon: we are changing it over from focusing on Paper Minis (which we could never produce fast enough to be meaningful), to focusing on publishing D&D materials, which can produce significantly faster, since there aren’t a many bottle necks to it (read: Zach doesn’t literally have to make everything himself.)

This post explains our direction a bit better.

This is going to happen in a few big steps, the first of which is warning everyone that it’s happening. I hope to have it all changed over by the time we put our the adventure document that goes with the tower map we released last week.


In 3.5e the dungeon master’s guide had a chart for appropriate character wealth per level. It’s good to tell just how much gold the players should have, or for outfitting characters that are created at higher levels. No matter where I looked, 4e and 5e didn’t have that chart.

Page 133 of the 5e DMG gives a very rough guideline for how much treasure characters should have around each level. I have been ignoring it successfully for a while.

Basically, there are a number of treasure hoards that 5e expects players to find as they progress. It’s not as useful as the 3.5 chart, but I think they wanted to give DMs more space, and indy publishers more room for home brew systems.

Well, an easy way to deal with this problem in particular, in my experience, tends to fall into the category of “damaged gear”.

Armor is supposed to take a pounding in a fight, so to use the fullplate as an example, whenever the wearer falls in combat, you can either choose to roll behind the screen, or just straight up say “Alright, that guy’s armor? It’s busted beyond use. No more good than scrap metal now.” Same goes for weaponry. It’s how my regular GM handles not giving us more than he’s prepared to dole out, while also allowing for access to items he definitely wants someone in the party to have.

Now, getting that piece of gear to the person he thinks should actually -have- it? That’s a different story entirely. I’m not gonna lie, the party is full of generallist players, only one of our guys does the “min-max” thing, and only because he likes his anti-heresy Imperialists.

Way late to the party on this one, but in addition to the point above re: “damaged” armor/weapons, there’s also the non-trivial question of how my merry band of erstwhile murderhobos- I mean, *my lovely players*- are schlepping around fifteen sets of plate armor that each weigh 65lb. I tend to avoid demanding nickel-and-dime accounting of carry weight, but my players wanting to haul around an extra couple of tons in scrap metal is definitely something that would result in a very severe Spock eyebrow and a “how exactly are you doing this, in-character?” Even with magical storage, a bag of holding is like what, 400lb of capacity?

This specific concern is actually why I’m wary about handing out a Portable Hole, as it lists the dimensions of the space, but doesn’t dictate a weight limit, meaning the players could conceivably just toss in everything that’s not bolted to the dungeon floor (and may make a concerted effort to remove said bolts, in certain cases).

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