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The Gang Fights a Dragon, Part 3

The Gang Fights a Dragon, Part 3 published on 4 Comments on The Gang Fights a Dragon, Part 3


There were resolution problems with the comic as the art went Zach’s hands to mine. The comic might change in size as the day progresses.

End-game D&D

I think stopping a game of D&D is the worst experience. It doesn’t stab, most of the time, because most of the time no one in the room is aware that the game is meeting for the last time, and there was no conclusive denouement to the story. Everyone just goes home and then scheduling problems happen and… that’s it. Kaput.

But it’s almost worse somehow to have a big denouement, and then to go home with your level 20 character and all his awesome magic items and boons and then realize there’s not a world for that guy anymore. There’s nowhere his power matters, because the story is over.

I’m thinking about giving my players achievement patches for when we finish a full campaign, just so that the character sheet isn’t the only thing left over, and that the rewards people get in the end transfer, at least in some small way, to reality.

In any case, Reynauldo is a half-dragon now and it only matters if we want it to.

Money Zone

So someone on our subreddit today asked where issue one could be acquired, and I’m not quite sure how to advertise the fact better or more often than I do without becoming a living self-promotion, but… boop. This is the place where paper copies of Thieves Can’t, Issue One can be acquired.

Also someone asked me why I write little Money Zone pieces under every comic.

1) Money = food
2) If I contain the self-promotions regularly to the bottom of the comic posts, people know where to look for them AND how to avoid them, and it means I can talk about things I like in other places.


Personally I allow characters to be carried over into future campaigns (of appropriate levels). Most of my regulars have multiple characters of various types and levels that fit (loosely at times) the different campaign types I DM. Of course at some point they gain WAY too many magical items or abilities. Then I give them the choice to either make a new character OR have something happen to the too powerful character to knock it down to the campaign’s level. Head injury, curse, theives, magic accident, etc. Typically something funny, random and reversible (at my digression). Or I can always pull out a campaign and say it happened BEFORE (insert previous campaign here) and thus ANY items or character improvements gained AFTER that (obviously) don’t exist yet.
Anyway…just found your stuff and will be joining your Patreon soon. ?

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