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Starfall #27

Starfall #27 published on 5 Comments on Starfall #27

Officially speaking, this is still Starfall. Unofficially speaking, I am working on the story a bit behind the scenes, so you get some jokes about resurrection.

And meta-officially speaking, WoTC has been deeply disappointing lately and I’m going to let that be an excuse to learn more games. I already have Pathfinder 2 – what other Pen & Paper fantasy rpgs do you guys like to play?


I’m about a day behind, which means that next week’s comic isn’t quite on Patreon yet. Look for that later tonight.

Also, I miss writing prose, so I’ve fixed up one of my old short stories and sent it off to a fairly prestigious magazine. Wish me luck! It’s a story I’ve loved for a long time but have never managed to find a home for. I think I’m tired of it being in the desk drawer, so either you guys will get a chance to see it in the magazine I submitted it to, or else you’ll get to see a version of it on Patreon and I’ll be my own hype-man for it.


I’ve got deep to passing knowledge of many systems — what are you looking for in an RPG system on the mechanical side? If you prefer an attached setting and system, what kind of “world” are you interested in?

There’s HERO system’s open-ended point-buy crunchy goodness, the simpler GM/player “narrative” approach of Fria Ligan’s system (anything from the Tales from the Loop to Vaesen as settings), the official Conan RPG from Modiphius, and lots of others.

Also, good luck on your short story submission, if it gets published or is otherwise made available, let us know, I’ll be certain to order/buy a copy.

I’m a big fan of Exalted. The third edition is quite good.

If you’re looking specifically for fantasy…hrm….what else….

Swashbucklers of the Seven Skies has a really interesting setting.

FATE has a bunch of mini-settings, many of them are fantasy.

Legends of the Wulin is eastern wuxia type stuff.

Blades in the Dark is a fantasy Heist game.

…Oh! Godbound is interesting. Old School D&D type rules, but you have been imbued with a shard of a god on top. Very interesting setting.

I like the original Pathfinder, for all its faults.

2nd ed Pathfinder is just terrible. The philosophy behind it is an outright intent to keep the players constantly underpowered & over-matched. This was a stated goal in the game play-testing. Sure you get consistent hit points, saves, skills, combat & defense increases of ‘1’ per level, but the opponents will -always- be 50%+ better than your characters, do increasing amounts of damage & saving from their effects will -always- require you to roll at least a ’12’ on your d20.

[as an example from the current campaign I’m in] So my level 8 ranger may have 102 hit points, but every opponent does at least 20+ damage per hit, spells have a DC26 to save from [& failing a save by 10 is a critical fail for more damage/worse special fx] – a poorly rolled fireball result did 44 damage to us [save to half or evasion for no damage] – and every enemy in a mob has at least 80 hit points – while bosses directing the mobs have 200+ hit points.

I have never -hated- a game system before. I hate Pathfinder 2E.

Castles & Crusades for your AD&D-like goodness. They fixed the weirdness with all of the different subsystems and everything is a d20 roll high. The game is very much compatible with most editions of D&D (4e is a bit outside of scope though). The digital edition is currently free.!/Players-Handbook-7th-Printing-Digital/p/89198194

West End Game’s D6 Star Wars. I love that game. Very cinematic, easy mechanic. You get to roll big fistfuls of d6s, the mechanics are simple, and the system is very easy to pick up. You won’t have high powered Jedi, like the later movies, as it came out before the prequel trilogy, though information for that setting is probably out there in fan form.

If you’re into more stimulationist gaming, you could do a lot worse than GURPS. It’s more a toolkit than a setting, but it’s able to pull off more realistic games well. High level supers games can give it some problems. Character generation is a bit heavy, and GMs will have to determine what skills, advantages, and disadvantages are and aren’t allowed. However, most everything is rolling 3d6 at or under a given skill or attribute. There’s a free set of Lite rules that will get you started. I’m fond of 3rd edition, and books are usually pretty inexpensive used. Setting splat books are generally very universal/system agnostic and some of the best researched gaming books out there.

13th Age is made by designers from 3rd and 4th editions of D&D. The game has a lot of narrative tools to let both GMs and players have a say in the world building. The mechanics play a lot like a very fast and loose version of 4th ed, but without the slow, plodding fights.

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