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Sometimes the dice just want you dead.

Sometimes the dice just want you dead. published on 5 Comments on Sometimes the dice just want you dead.

This is why you don’t put dice in prison, folks – they’re vengeful creatures.

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It’s a classic scenario though. I think Zee Bashew did a cool animation on YT about it (See “The deadliest thing in D&D”).

Speaking of water, I remember my first PC death. We were an extremely poorly-chosen group of characters (Two Fighters; a Barb and a Bard) and my DM liked to punish us for our lack of ranged attacks often (Vicious Mockery can only do so much). At one point we encountered an underground lake, with a ceiling full of what were made out to be stalactites. Turned out to be Ropers who were picking us off whenever we attempted to swim across the lake.

Picture this: The only way to traverse the lake is to swim (swimming check). If we swim, we get ‘grappled’ by the roper(s) and effectively held in mid-air. Our only way to hurt the ropers were to allow ourselves to be grappled (since the DM wouldn’t allow us to tread water and wield weapons simultaneously), and hurting the ropers would mean being dropped back into the water (another swimming check). Worse still, my PC – a Dwarven Fighter – was in full plate armour. So I got disadvantage on the swimming.

Eventually the inevitable happened: Everyone drowned. The End.

Reminds me of one scene I ran, where players opted to make camp for the night in a cave – on the other side of a sheer cliff. The level 10 ranger tied off the rope fine, everyone got across safely (except the ranger’s wolf – poor thing was at -6 by the time he finally swung it across without banging it headfirst into the wall), and it was his turn to climb down to the rest… He started off with a series of nat 1-3’s to untie the rope, tying himself to the cliff multiple times and taking some damage. Then he coiled the rope neatly… and proceeded to botch a looong series of climb checks, although he made every acrobatics check to catch a ledge and halve his fall damage (except one, which netted him a dislocated shoulder and disadvantage on all climb checks until he fixed that – and he botched his first heal check too). He eventually made it across, having taken well over 60 damage; had he failed a couple more of the acrobatics checks he may very well have been defeated by a cliff and his assumption that he didn’t need a safety rope.
Later on, of course, continued bad luck turned into a curse, and any time he or his wolf got near the top of a cliff they would somehow fall off it. Somehow, neither one has died yet.

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