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You know, coincidentally I had just thrown together stats for a Christmas Treant. It’s basically the same as a normal treant but large instead of huge, casts dancing lights 3/day, resists cold, and is even more prone to catching on fire than a regular treant

Xmas Treant
Size/Type: Large Plant
Hit Dice: 7d8+35 (66 hp)
Initiative: -1
Speed: 30 ft. (6 squares)
Armor Class: 19 (-1 size, +0 Dex, +10 natural), touch 9, flat-footed 19
Base Attack/Grapple: +5
Attack: Slam +8 melee (2d6+5)
Full Attack: 2 slams +8 melee (2d6+5)
Space/Reach: 15 ft./15 ft.
Special Attacks: Animate trees, dancing lights 3/day, double damage against objects, trample 2d6+13
Special Qualities: Damage reduction 10/slashing, Cold resist 5, low-light vision, plant traits, extreme flammability
Saves: Fort +8, Ref +12 Will +7
Abilities: Str 20, Dex 10, Con 16, Int 12, Wis 16, Cha 12
Skills: Diplomacy +3, Hide -9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground)
Feats: Improved Sunder, Iron Will, Power Attack
Environment: Temperate forests
Organization: Solitary or grove (4-7)
Challenge Rating: 7???
Treasure: Standard
Alignment: Usually neutral good
Advancement: 8-16 HD (Huge); 17-21 HD (Gargantuan)

Animate Trees (Sp)
A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.

Double Damage against Objects (Ex)
A treant or animated tree that makes a full attack against an object or structure deals double damage.

Trample (Ex)
Reflex DC 22 half. The save DC is Strength-based. Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.

Extreme Flammability
In addition to taking half again as much (+50%) damage as normal from fire (regardless of whether a saving throw is allowed, or if the save is a success or failure) a holiday treant also takes a -2 penalty to saves against fire and a -4 penalty to saves to avoid catching on fire

Spell-like abilities
3/day- dancing lights

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