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DARK and FOREBODING.

DARK and FOREBODING. published on 5 Comments on DARK and FOREBODING.

I am DMing for a pack of new players — some grad students from KU — and they make the best decisions. Our Bard decided to talk to a beggar in a run-down town in the shadowfell. The beggar was, of course, a ghoul, and which grappled him and should have killed him, by rights, but I’ve homebrewed the death rules to minimize rerolling characters (I call the rules ‘Deaths Door;’ they feel good at the table, but make dying WAY harder).

They were chased by ghouls for like… 30 miles. Good times.

Also, we’re back! And it feels good. Pencils for Friday’s comic will be on Patreon shortly.

5 Comments

Just out of curiosity, but how does this Death Door rule work!?
Is it like in The Darkest Dungeon, where you got a % chance of not dying upon taking damage on 0 Health, or does it work like the ability Zombies have, where the Damage is added to the DC!?

I tossed all the fiddly bits up on the arcana check, but the basic rule is:
At 0 HP you don’t fall down, but you roll a death saving throw.
When monsters hit you at zero HP, you roll a death saving throw. The DC is 12. You can gain injuries from an injury table in this way.

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