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Thieves Can’t Win the Metagame

Thieves Can’t Win the Metagame published on No Comments on Thieves Can’t Win the Metagame

I’ll be releasing a whole bunch of new paper minis on the Patreon later today, Monday the 8th, as well as (with any luck) a video sort of highlighting all the stuff we’ve made / are working on.

Original Script

Thieves Can’t Play With their RHOD

P1

Keelie is leading a huddle.
Keelie:
Guys, I think she’s got us in a module called “Red Hand of Doom.” If there’s an ambush by this farm-house up ahead, then it’s basically certain.

P2

 

The party is in front of a pile of dead hobgoblins.

 

P3

Keelie: Yep. Definitely RHoD. Okay, here’s the deal. There’s nothing we can do to save the town up ahead–

Candor: Uh. But we can at least try!

Keelie: Hear me out. The module SAYS we can’t save Drellin’s Ferry, but it’s a 3.5 module. They weren’t ever ready for 5e characters. Reynauldo, I need you to prepare “Sending.”

P4

LATER
The party has their own army at Drellin’s Ferry.

Soldier:
General Keelie! A messenger from the west!

Keelie
What is it?

Soldier:
The Army of the Red Hand has gone around Drellin’s Ferry and burned the entire countryside!

P5

Keelie:
So what you’re saying is we saved Drellin’s Ferry?

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