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Thieves Can’t Win the Metagame

Thieves Can’t Win the Metagame published on No Comments on Thieves Can’t Win the Metagame

I’ll be releasing a whole bunch of new paper minis on the Patreon later today, Monday the 8th, as well as (with any luck) a video sort of highlighting all the stuff we’ve made / are working on.

Original Script

Thieves Can’t Play With their RHOD


Keelie is leading a huddle.
Guys, I think she’s got us in a module called “Red Hand of Doom.” If there’s an ambush by this farm-house up ahead, then it’s basically certain.



The party is in front of a pile of dead hobgoblins.



Keelie: Yep. Definitely RHoD. Okay, here’s the deal. There’s nothing we can do to save the town up ahead–

Candor: Uh. But we can at least try!

Keelie: Hear me out. The module SAYS we can’t save Drellin’s Ferry, but it’s a 3.5 module. They weren’t ever ready for 5e characters. Reynauldo, I need you to prepare “Sending.”


The party has their own army at Drellin’s Ferry.

General Keelie! A messenger from the west!

What is it?

The Army of the Red Hand has gone around Drellin’s Ferry and burned the entire countryside!


So what you’re saying is we saved Drellin’s Ferry?

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