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I had a group of players refuse to take a treasure once because they were convinced it was cursed. It was supposed to be the reward for completing the module. I eventually just told them, "Look, it's just a pile of gold. Nothing is wrong with it. Take the gold."

Starfall, Page 9


Opportunity Attacks revisited

Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...

Starfall Part 2, Page 7

Super Quick Combat Rules

Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...

Free VTT Tokens

I have created a repository of about 1200 VTT tokens that you guys can use for free. If you don't want to read more, you can just go to this link and grab them: https://www.patreon.com/posts/54992126 Why Tokens? I like them. During 2020, all of my D&D came to a...

Pathfinder 2e on Foundry vtt

I am a huge fan of Foundry VTT. For my purposes, it is the perfect virtual tabletop system. It supports a ton of systems, including the two that I love the best, namely Dungeons & Dragons 5e (DD5E) and Pathfinder 2e (PF2E). A massive part of the appeal of a VTT...

Starfall Part 2, Page 6

oversized weapons

Okay, so we did an info-graphic this week. We like the idea of building a 5e character around over-sized weapons, but the oversized weapons rules in this edition of D&D are helter-skelter at best.This is not about game balance. At all. This is about throwing...

A One Shot

Hey guys, I am working on a major website overhaul, and then it'll be back into Starfall. In the meantime, have a golden oldie from the Patreon archive.

Better Know a Monster: The Mimic

I love the idea that mimics are cryptids to the rest of the world. Adventurers, at least with the players I've known, would be almost universally unpopular -- even when they save the world, they do it out of eyeshot of everyone else, and burn a lot of bridges to get...

The Hobgoblin (and you!)

It's been a hot minute since our last update because I've been dealing with a very sick pet rabbit, and it's leaving me absolutely drained. - This comic arose somewhat naturally out of my Red Hand of Doom group (retooled for 5e). Hobgoblins in 3.5 are just kind of...

The Trade – Page 5 (End)

To celebrate the release of Ricky's Guide to Spooptopia, we did a mini-arc about that setting's most infamous villain. We had fun making this, and it's based on, perhaps, the most dramatic character death I've ever had at a table. I always sub Candor and the gang out...

The Trade – Page 4

The Trade – Page 3

The Trade – Page 2

The Trade – Page 1


Starfall Part 2 – Murderlude

We cut quickly to Keelie, doin' her thing.

Get you that Fauci Ouchie

Seriously, y'all, I miss real dice. Get the vaccine. I got super lucky; I am on my first shot and get my second one in a few days. I'm working at the geological survey right now, and someone basically dropped from the rafters and jabbed my arm. (Well, it was more like...

Starfall #12

by | Mar 16, 2020 | Comics, Starfall | 0 comments

In my new Red Hand of Doom (RHoD) game, I am experimenting with meeting in real time for adventure, fighting, and puzzles, and dealing with town business via a large chat room. I need a way to track time asynchronously, because RHoD is a campaign that requires the DM track time fairly closely, but other than that, I am hoping it will let the players engage with the world a bit more deeply than world. I’m also trying to use MapTool over the internet (it’s usually just a battlemap on my TV, but it has a ton of bells and whistles) for the first time, and failing miserably. I resorted to sharing screen-shots via discord and that worked fine for a battle, even if it was a touch slow. I am hopeful that I’ll have my connection issues sorted by next session.

This comic outlines the reasons I want to deal with town via text fairly well. I have no problem at all with players engaging with an NPC in a deep, enthusiastic way. It’s cool and fun. What isn’t cool and fun is when this engagement comes entirely from 1-2 players, leaving the others to bang their heads against the table, wondering when they’ll get to do anything.

Next Week’s Comic… Today!

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Candor Holds her Trusty Blaster in Next Week's Comic

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