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Typical player plan. Nevermind at all the obvious way upward.

Starfall, Page 9


Opportunity Attacks revisited

Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...

Starfall Part 2, Page 7

Super Quick Combat Rules

Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...

Free VTT Tokens

I have created a repository of about 1200 VTT tokens that you guys can use for free. If you don't want to read more, you can just go to this link and grab them: https://www.patreon.com/posts/54992126 Why Tokens? I like them. During 2020, all of my D&D came to a...

Pathfinder 2e on Foundry vtt

I am a huge fan of Foundry VTT. For my purposes, it is the perfect virtual tabletop system. It supports a ton of systems, including the two that I love the best, namely Dungeons & Dragons 5e (DD5E) and Pathfinder 2e (PF2E). A massive part of the appeal of a VTT...

Starfall Part 2, Page 6

oversized weapons

Okay, so we did an info-graphic this week. We like the idea of building a 5e character around over-sized weapons, but the oversized weapons rules in this edition of D&D are helter-skelter at best.This is not about game balance. At all. This is about throwing...

A One Shot

Hey guys, I am working on a major website overhaul, and then it'll be back into Starfall. In the meantime, have a golden oldie from the Patreon archive.

Better Know a Monster: The Mimic

I love the idea that mimics are cryptids to the rest of the world. Adventurers, at least with the players I've known, would be almost universally unpopular -- even when they save the world, they do it out of eyeshot of everyone else, and burn a lot of bridges to get...

The Hobgoblin (and you!)

It's been a hot minute since our last update because I've been dealing with a very sick pet rabbit, and it's leaving me absolutely drained. - This comic arose somewhat naturally out of my Red Hand of Doom group (retooled for 5e). Hobgoblins in 3.5 are just kind of...

The Trade – Page 5 (End)

To celebrate the release of Ricky's Guide to Spooptopia, we did a mini-arc about that setting's most infamous villain. We had fun making this, and it's based on, perhaps, the most dramatic character death I've ever had at a table. I always sub Candor and the gang out...

The Trade – Page 4

The Trade – Page 3

The Trade – Page 2

The Trade – Page 1


Starfall Part 2 – Murderlude

We cut quickly to Keelie, doin' her thing.

Get you that Fauci Ouchie

Seriously, y'all, I miss real dice. Get the vaccine. I got super lucky; I am on my first shot and get my second one in a few days. I'm working at the geological survey right now, and someone basically dropped from the rafters and jabbed my arm. (Well, it was more like...

They Grow Up So Fast part one

by | Jun 18, 2018 | Comics | 0 comments

We all have a player at the table who does this. They try to use their charisma to unlock doors, their wisdom to punch things–and more. And to a certain extent, 5e allows it, with Bard X + Hexblade 3 builds opening the gate wide open for two-weapon-fighting builds that exclusively use charisma.

And the solution to this as a DM is to just let it happen, honestly. You want to swim with dex? Fine, whatever. That’s a blurry line anyway. Can you add your investigate to this check to sneak up on a creature? If you say no, you’ll get an explanation for why it makes perfect sense in this context. So say no first, then let them garnish the world with the beautiful nonsense that fuels their characters — and then sigh and reluctantly allow it.

Those one-stat wonder builds are going to have to make a saving throw eventually, and that it’s only broken if you let it be.

The Money Area

So we have a lot going on suddenly, and I’m ecstatic about it. Over on patreon, we have new tiers of support, and new content at every tier.

This month’s theme is kobolds. Lots of them.

If you support us at the $1 level, you get kobold tokens that are perfect for RPGnet.

At the $2 level, you get access to a monthly, subscriber-only comic featuring Anna Jones, Ev.D., Elf Wizard. Here she is getting crushed by a giant trap.

At the $3 level, the tokens become beautiful, printable paper minis.

And finally, at the $5 level, you get access to our monthly publication, The Arcana Check, which is going to have maps, adventures, and 5e modules — in addition to everything listed above.

So if you like Thieves Can’t and want to help us keep making it, there’s never been a better time to start.