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You cannot defeat the game master in a way that matters.

Starfall, Page 9


Opportunity Attacks revisited

Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...

Starfall Part 2, Page 7

Super Quick Combat Rules

Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...

Free VTT Tokens

I have created a repository of about 1200 VTT tokens that you guys can use for free. If you don't want to read more, you can just go to this link and grab them: https://www.patreon.com/posts/54992126 Why Tokens? I like them. During 2020, all of my D&D came to a...

Pathfinder 2e on Foundry vtt

I am a huge fan of Foundry VTT. For my purposes, it is the perfect virtual tabletop system. It supports a ton of systems, including the two that I love the best, namely Dungeons & Dragons 5e (DD5E) and Pathfinder 2e (PF2E). A massive part of the appeal of a VTT...

Starfall Part 2, Page 6

oversized weapons

Okay, so we did an info-graphic this week. We like the idea of building a 5e character around over-sized weapons, but the oversized weapons rules in this edition of D&D are helter-skelter at best.This is not about game balance. At all. This is about throwing...

A One Shot

Hey guys, I am working on a major website overhaul, and then it'll be back into Starfall. In the meantime, have a golden oldie from the Patreon archive.

Better Know a Monster: The Mimic

I love the idea that mimics are cryptids to the rest of the world. Adventurers, at least with the players I've known, would be almost universally unpopular -- even when they save the world, they do it out of eyeshot of everyone else, and burn a lot of bridges to get...

The Hobgoblin (and you!)

It's been a hot minute since our last update because I've been dealing with a very sick pet rabbit, and it's leaving me absolutely drained. - This comic arose somewhat naturally out of my Red Hand of Doom group (retooled for 5e). Hobgoblins in 3.5 are just kind of...

The Trade – Page 5 (End)

To celebrate the release of Ricky's Guide to Spooptopia, we did a mini-arc about that setting's most infamous villain. We had fun making this, and it's based on, perhaps, the most dramatic character death I've ever had at a table. I always sub Candor and the gang out...

The Trade – Page 4

The Trade – Page 3

The Trade – Page 2

The Trade – Page 1


Starfall Part 2 – Murderlude

We cut quickly to Keelie, doin' her thing.

Get you that Fauci Ouchie

Seriously, y'all, I miss real dice. Get the vaccine. I got super lucky; I am on my first shot and get my second one in a few days. I'm working at the geological survey right now, and someone basically dropped from the rafters and jabbed my arm. (Well, it was more like...

The Gang Fights a Dragon, Part 3

by | Jun 1, 2018 | Comics, Thieves Can't Kill Goblins | 0 comments


There were resolution problems with the comic as the art went Zach’s hands to mine. The comic might change in size as the day progresses.

End-game D&D

I think stopping a game of D&D is the worst experience. It doesn’t stab, most of the time, because most of the time no one in the room is aware that the game is meeting for the last time, and there was no conclusive denouement to the story. Everyone just goes home and then scheduling problems happen and… that’s it. Kaput.

But it’s almost worse somehow to have a big denouement, and then to go home with your level 20 character and all his awesome magic items and boons and then realize there’s not a world for that guy anymore. There’s nowhere his power matters, because the story is over.

I’m thinking about giving my players achievement patches for when we finish a full campaign, just so that the character sheet isn’t the only thing left over, and that the rewards people get in the end transfer, at least in some small way, to reality.

In any case, Reynauldo is a half-dragon now and it only matters if we want it to.

Money Zone

So someone on our subreddit today asked where issue one could be acquired, and I’m not quite sure how to advertise the fact better or more often than I do without becoming a living self-promotion, but… boop. This is the place where paper copies of Thieves Can’t, Issue One can be acquired.

Also someone asked me why I write little Money Zone pieces under every comic.

1) Money = food
2) If I contain the self-promotions regularly to the bottom of the comic posts, people know where to look for them AND how to avoid them, and it means I can talk about things I like in other places.