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yep the only way through is to break the thing meant to keep out ALL OF SPACE.

Starfall, Page 9


Opportunity Attacks revisited

Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...

Starfall Part 2, Page 7

Super Quick Combat Rules

Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...

Free VTT Tokens

I have created a repository of about 1200 VTT tokens that you guys can use for free. If you don't want to read more, you can just go to this link and grab them: https://www.patreon.com/posts/54992126 Why Tokens? I like them. During 2020, all of my D&D came to a...

Pathfinder 2e on Foundry vtt

I am a huge fan of Foundry VTT. For my purposes, it is the perfect virtual tabletop system. It supports a ton of systems, including the two that I love the best, namely Dungeons & Dragons 5e (DD5E) and Pathfinder 2e (PF2E). A massive part of the appeal of a VTT...

Starfall Part 2, Page 6

oversized weapons

Okay, so we did an info-graphic this week. We like the idea of building a 5e character around over-sized weapons, but the oversized weapons rules in this edition of D&D are helter-skelter at best.This is not about game balance. At all. This is about throwing...

A One Shot

Hey guys, I am working on a major website overhaul, and then it'll be back into Starfall. In the meantime, have a golden oldie from the Patreon archive.

Better Know a Monster: The Mimic

I love the idea that mimics are cryptids to the rest of the world. Adventurers, at least with the players I've known, would be almost universally unpopular -- even when they save the world, they do it out of eyeshot of everyone else, and burn a lot of bridges to get...

The Hobgoblin (and you!)

It's been a hot minute since our last update because I've been dealing with a very sick pet rabbit, and it's leaving me absolutely drained. - This comic arose somewhat naturally out of my Red Hand of Doom group (retooled for 5e). Hobgoblins in 3.5 are just kind of...

The Trade – Page 5 (End)

To celebrate the release of Ricky's Guide to Spooptopia, we did a mini-arc about that setting's most infamous villain. We had fun making this, and it's based on, perhaps, the most dramatic character death I've ever had at a table. I always sub Candor and the gang out...

The Trade – Page 4

The Trade – Page 3

The Trade – Page 2

The Trade – Page 1


Starfall Part 2 – Murderlude

We cut quickly to Keelie, doin' her thing.

Get you that Fauci Ouchie

Seriously, y'all, I miss real dice. Get the vaccine. I got super lucky; I am on my first shot and get my second one in a few days. I'm working at the geological survey right now, and someone basically dropped from the rafters and jabbed my arm. (Well, it was more like...

Starfall #39

by | Nov 2, 2020 | Comics, Starfall | 0 comments

We’ve decided that it’s okay to show the DM’s face, and this is the first public-facing comic where she’s not just a text-box. Meet Sera, I guess?

I always have trouble with making the various entrances to my dungeons feel meaningful. This is, I think, because I know where the veins of the labyrinth flow. The players, who only see the veil and not the deep arcana of the maps, have a different story than I have. Their story is “we snuck in through the servants quarters and this let us reach the baron’s chambers un-detected,” but my story is, “that was entrance C, which I edited into existence once I realized this guy’s servants need a place to live…” – in other words, the players are having fun while the DM is scrawling out analog procedural generation.

I’m not sure how obvious the difference between “every inch of this place is mapped and I know its day-to-day history going back 10,000 years” and “I am still drawing the room you’ve stepped into, one moment please” actually is to players. The haunted house I made up on the fly seemed to work just as well as running Death House by-the-book, and they’re both just different kinds of work.
So I think that “create meaningful choices” has some assumptions about prep work, but that it all just boils down to the “yes, and” attitude that makes improv (and all TTRPGs have an element of improv) fun.

Did Sera think someone would try to drill through the top of Glass Hill? No, not in a thousand years. She knew where the entrances were.
Is she going to make sure that has some effect on the rest of the dungeon, and that the players feel like drilling through the top was a valid decision from the get-go? Yes, a thousand times.