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it's fine, we can hit the milestones faster now that I knew what damage vulnerabilities our enemies have

Starfall, Page 9


Opportunity Attacks revisited

Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...

Starfall Part 2, Page 7

Super Quick Combat Rules

Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...

Free VTT Tokens

I have created a repository of about 1200 VTT tokens that you guys can use for free. If you don't want to read more, you can just go to this link and grab them: https://www.patreon.com/posts/54992126 Why Tokens? I like them. During 2020, all of my D&D came to a...

Pathfinder 2e on Foundry vtt

I am a huge fan of Foundry VTT. For my purposes, it is the perfect virtual tabletop system. It supports a ton of systems, including the two that I love the best, namely Dungeons & Dragons 5e (DD5E) and Pathfinder 2e (PF2E). A massive part of the appeal of a VTT...

Starfall Part 2, Page 6

oversized weapons

Okay, so we did an info-graphic this week. We like the idea of building a 5e character around over-sized weapons, but the oversized weapons rules in this edition of D&D are helter-skelter at best.This is not about game balance. At all. This is about throwing...

A One Shot

Hey guys, I am working on a major website overhaul, and then it'll be back into Starfall. In the meantime, have a golden oldie from the Patreon archive.

Better Know a Monster: The Mimic

I love the idea that mimics are cryptids to the rest of the world. Adventurers, at least with the players I've known, would be almost universally unpopular -- even when they save the world, they do it out of eyeshot of everyone else, and burn a lot of bridges to get...

The Hobgoblin (and you!)

It's been a hot minute since our last update because I've been dealing with a very sick pet rabbit, and it's leaving me absolutely drained. - This comic arose somewhat naturally out of my Red Hand of Doom group (retooled for 5e). Hobgoblins in 3.5 are just kind of...

The Trade – Page 5 (End)

To celebrate the release of Ricky's Guide to Spooptopia, we did a mini-arc about that setting's most infamous villain. We had fun making this, and it's based on, perhaps, the most dramatic character death I've ever had at a table. I always sub Candor and the gang out...

The Trade – Page 4

The Trade – Page 3

The Trade – Page 2

The Trade – Page 1


Starfall Part 2 – Murderlude

We cut quickly to Keelie, doin' her thing.

Get you that Fauci Ouchie

Seriously, y'all, I miss real dice. Get the vaccine. I got super lucky; I am on my first shot and get my second one in a few days. I'm working at the geological survey right now, and someone basically dropped from the rafters and jabbed my arm. (Well, it was more like...

Starfall #9

by | Jan 28, 2020 | Comics, Starfall | 0 comments

Alternate Ending:


I detest milestone leveling. I really do. Enough of the game is already at the DM’s complete whim that also denying the players the ability to know precisely when or how they’ll get their next class feature feels lame. I get why people do it though; the 5e leveling system is boring, feels slapdash, and is designed for the “tiers of play” concept from the Adventurer’s League, which is a type of gamification that yoinks a good deal of verisimilitude out of the system. Level 7 characters and Level 9 characters apparently exist in completely different worlds with no good in-system explanation as to why.

I also resist the idea that everyone is supposed to be the same level, especially now that I’ve been playing that way for a while. I’m working on my own leveling system, complete with an overhaul to how spells work (because that’s fundamentally related to level, if not to gaining experience itself) which I think will solve both of these problems. It’s part of a campaign setting I’m working on. My patrons will see it before anyone else, but it’s a long time from being fit for human consumption, so I’m going to stop talking about it for now.

Suffice to say, I think a good experience system will model a variety of ways in which adventurers grow from their challenges while also reflecting that a proficiency in easy activities should take less practice to achieve than a proficiency in very difficult activities. IE – the wizard is probably going to be level 2 for a much longer amount of time than the fighter, and just because an older system modeled it that way too doesn’t mean we need to be done iterating that idea and fishing for new, interesting ideas that it can hold.

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Their support frees up our time from other things and allows us to make stuff. And if you liked the rant attached to this comic, and think you’d like that to be something you can see in dubiously lit conditions, good news! I started a YouTube channel. I realize that large bearded dudes with a desire for YouTube channels are better off adopting one, but hey, I wanted to conceive. Here’s the first video:


Here are some other links for those of you who are perhaps seeing this comic for the first time and would like to do an archive dive:

First Comic

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Start of This Comic Arc