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Starfall, Page 9

STARFALL PART 2, PAGE 8

Opportunity Attacks revisited

Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...

Starfall Part 2, Page 7

Super Quick Combat Rules

Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...

Free VTT Tokens

I have created a repository of about 1200 VTT tokens that you guys can use for free. If you don't want to read more, you can just go to this link and grab them: https://www.patreon.com/posts/54992126 Why Tokens? I like them. During 2020, all of my D&D came to a...

Pathfinder 2e on Foundry vtt

I am a huge fan of Foundry VTT. For my purposes, it is the perfect virtual tabletop system. It supports a ton of systems, including the two that I love the best, namely Dungeons & Dragons 5e (DD5E) and Pathfinder 2e (PF2E). A massive part of the appeal of a VTT...

Starfall Part 2, Page 6

oversized weapons

Okay, so we did an info-graphic this week. We like the idea of building a 5e character around over-sized weapons, but the oversized weapons rules in this edition of D&D are helter-skelter at best.This is not about game balance. At all. This is about throwing...

A One Shot

Hey guys, I am working on a major website overhaul, and then it'll be back into Starfall. In the meantime, have a golden oldie from the Patreon archive.

Better Know a Monster: The Mimic

I love the idea that mimics are cryptids to the rest of the world. Adventurers, at least with the players I've known, would be almost universally unpopular -- even when they save the world, they do it out of eyeshot of everyone else, and burn a lot of bridges to get...

The Hobgoblin (and you!)

It's been a hot minute since our last update because I've been dealing with a very sick pet rabbit, and it's leaving me absolutely drained. - This comic arose somewhat naturally out of my Red Hand of Doom group (retooled for 5e). Hobgoblins in 3.5 are just kind of...

The Trade – Page 5 (End)

To celebrate the release of Ricky's Guide to Spooptopia, we did a mini-arc about that setting's most infamous villain. We had fun making this, and it's based on, perhaps, the most dramatic character death I've ever had at a table. I always sub Candor and the gang out...

The Trade – Page 4

The Trade – Page 3

The Trade – Page 2

The Trade – Page 1

Sketches

Starfall Part 2 – Murderlude

We cut quickly to Keelie, doin' her thing.

Get you that Fauci Ouchie

Seriously, y'all, I miss real dice. Get the vaccine. I got super lucky; I am on my first shot and get my second one in a few days. I'm working at the geological survey right now, and someone basically dropped from the rafters and jabbed my arm. (Well, it was more like...

If you kick a halfling while it’s down, you’re always kicking them because they’re short.

by | May 27, 2019 | Comics | 0 comments

Based on events.

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So, I wanted to give you a sneak peek on the next Arcana Check. This is the awesome cover art Zach worked up. I’m in love:

The idea behind this mod is to give players a means of progression through weapons and armor upgrades without needing to find magical items to do so. I like the weapon and armor system in 5e — there’s a lot to be said for its simplicity — and I’m taking the bits I like best about it and deconstructing it to give players and DMs tools to create custom weapons and armor, and especially to let players give themselves equipment-based goals that don’t depend on finding magic items.

At the same time, the system seeks to make the earliest levels of the game a touch more difficult.

Look for Masterwork over on our Patreon here in the next week or so.