Here’s hoping that translates into “God from the Player.” I love linguistics, but it’s not my strong suit.
I encourage my players to try stuff like what Candor’s doing here. Sure, it’s pretty damn free form, but I think it’s fun, and when players realize they can pull stuff like this, they start looking at every little detail they’re presented. It’s been pretty engaging — at least at my table.
Sera, the DM of the Thieves Can’t comics, is pretty taken aback at what Candor’s trying here because in a lot of ways, Sera represents how I used to be when I ran games. If this happened to me, I’d just roll with it. The “Yes, and” part of the game is more important to me than whether or not a level one boss encounter gets subverted. A network of cowed monsters? Awesome. Betrayal and intrigue at every corner.
I’d be damn careful about her naming NPCs though…
You know what I’m gonna say down here. Our Patreon has cool stuff in it, it’s going to be getting more cool stuff in it as time goes on — secret podcasts, paper minis, and a printed e-zine — so click that link and see what works best for you. And remember, it keeps Zach and me from selling blue for Heisenberg.