Skip to content
In my new Red Hand of Doom (RHoD) game, I am experimenting with meeting in real time for adventure, fighting, and puzzles, and dealing with town business via a large chat room. I need a way to track time asynchronously, because RHoD is a campaign that requires the DM track time fairly closely, but other than that, I am hoping it will let the players engage with the world a bit more deeply than world. I'm also trying to use MapTool over the internet (it's usually just a battlemap on my TV, but it has a ton of bells and whistles) for the first time, and failing miserably. I resorted to sharing screen-shots via discord and that worked fine for a battle, even if it was a touch slow. I am hopeful that I'll have my connection issues sorted by next session.
This comic outlines the reasons I want to deal with town via text fairly well. I have no problem at all with players engaging with an NPC in a deep, enthusiastic way. It's cool and fun. What isn't cool and fun is when this engagement comes entirely from 1-2 players, leaving the others to bang their heads against the table, wondering when they'll get to do anything.
Next Week's Comic... Today!
This comic was the first that was available to be read in advance. Next week's comic is already up. Our Patreon subscribers can go read it right now.
[caption id="attachment_10562" align="aligncenter" width="300"] Click to read next week's comic on Patreon[/caption]