Better Know a Monster: The Mimic

I love the idea that mimics are cryptids to the rest of the world. Adventurers, at least with the players I've known, would be almost universally unpopular -- even when they save the world, they do it out of eyeshot of everyone else, and burn a lot of bridges to get there. Popular people in towns -- blacksmiths and tavern keepers -- often bear the brunt of adventurer's murder-hobo-iness, so it'd be small wonder that even people who had never encountered an adventurer would have strong opinions about them. So it'd be natural to assume that adventurers lie. They lie about having saved the town. They lie about the creatures they meet. What about other encounters with mimics? Well, check out the mimic's stats. It's smarter than a wolf, and wolves are pretty good predators. To me, this means it's smart enough to become objects that people are only likely to touch when they're alone, and to dramatically prefer commoners over other types of prey. This means that most non-adventurers who encounter a mimic and realize it are: 1) alone 2) now glued to it Even if they manage to escape, who would believe them? The mimic either didn't hang around, or somehow died and is no longer shaped like whatever object the commoner was interacting with. The mimic-as-treasure chest or mimic-as-door is a popular trope, but I'm not convinced successful mimics would go for those objects. Too high of a likelihood of multiple people engaging with it at once. I think mimics would prefer places people go alone. You're much more likely to encounter a mimic just after realising the toilet paper is stuck to your hand than you are to encounter one just after realizing the treasure chest won't open. I am working on a complete website overhaul, so expect everything to change soonish, including the store. While you're waiting on that, pop into our discord and say hi!

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