
8
9




No Update Because Holy Shit A car drove through the pharmacy I work at and and I was trying to balance comic work (including getting the store back online and getting my community outreach back on track) with a looming federal deadline to get covid-19 vaccines billed....



The Vault



Consumables
Rules for Crafting Scrolls and Potions for D&D 5e Scrivening The art of putting usable magic to paper, or scrivening, allows adventuring casters to conserve their energies. With a small handful of exceptions, these scrolls are usually not meant for the eyes of...



D20 Bin



Starfall, Page 9



STARFALL PART 2, PAGE 8



Opportunity Attacks revisited
Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...



Starfall Part 2, Page 7



Super Quick Combat Rules
Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...



Long Rest



No Update Because Holy Shit A car drove through the pharmacy I work at and and I was trying to balance comic work (including getting the store back online and getting my community outreach back on track) with a looming federal deadline to get covid-19 vaccines billed....



The Vault



Consumables
Rules for Crafting Scrolls and Potions for D&D 5e Scrivening The art of putting usable magic to paper, or scrivening, allows adventuring casters to conserve their energies. With a small handful of exceptions, these scrolls are usually not meant for the eyes of...



D20 Bin



Starfall, Page 9



STARFALL PART 2, PAGE 8



Opportunity Attacks revisited
Opportunity attacks in 5e, in my humble opinion, make combat boring. Disengaging to avoid an Attack of Opportunity (AoO) sacrifices your own action but leaves the enemy’s in-tact, making it one of the worst trades in the game. While the mechanic can create tense...



Starfall Part 2, Page 7



Super Quick Combat Rules
Quick preamble: this is probably system agnostic on some level, but I designed it for 5e. 5e’s design assumes you’re having probably way, way more combat encounters than you actually are, and that you’re playing long enough and quickly enough to resolve those...